Serious gaming the challenges of humanitarian preparedness

Monday, 2nd January 2012 - 03:12

Pablo Suarez (associate director of programmes at the Red Cross/Red Crescent Climate Centre) was kind enough to drop us a note highlighting some of the work that they have been doing over the past few years using serious games to highlight and address the humanitarian consequences of climate change and extreme weather events. Some of this work has been done in conjunction with the PETLab at  the Parsons—The New School for Design, who have also put together a website (here) devoted to this particular case of “developing public interest games for better crisis-decision-making.”

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Weather or Not is a simple game where participants are given the probability of a major storm, and then must decide whether or not to pre-position relief supplies. (...)

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